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Providing development of less formalized cultures and civilizations, these have a different style of troops and army, economies, and beliefs.
Beastly characters may look the part in their humanoid form, but they morph into other animal forms. They choose limited forms they can turn into and create forms of their own like a bear with a long tail and spikes.
Berserkers are scary in battle because they balance on the edge of losing control but that can withstand lots of battle. They utilize Fervor power.
Choose from one of the four elements to be a primordial: air, earth, fire, and water. Different than Elementalists, Primordials are comprised of the element as it lives within them and is them. They extend it out beyond them as Fervor or Mysteria powers.
Spirit Walkers are casters of Natural Magic. They can transcend into the spirit world and walk with a spirit companion. They fight spirits as if they were physical entities.
Spirit Warriors are physical fighters in their world and the spirit world. They can transcend into the spirit world and walk with a spirit companion. Their abilities introduce "Totems" that they can place during combat with varying effects.
The Tribalist is a nature caster that also has access to Fervor power for special abilities, making them a magical warrior.